Sundown Gundown is a Prototype of an Isometric Cover-Shooter with a Western Flavor. Players move between Cover to Dodge Incoming Attacks, Flank Enemies, and Get in Range to Use their Trusty Six-Shooter
My Role within the Prototype's Development was to Create Coherent Sprite Designs for the Player and Enemy Characters as well as the Environmental Elements and Player Cover
Team Members on the Project:
Andrew Krenzel - Level Design; Systems Design
Ein Estes - Character Programming
Kyle Grenier - AI Programming
Natalie Maranto - Systems Design
Scott Furman - Character and Environment Sprite Design