Project: Ball Barrage is a Prototype of a Third-Person Shooter Dodgeball Game. It has High Player Mobility encouraging Players to Dodge incoming Dodgeballs and Traverse the Map
If this Prototype was Picked as the Capstone Project, it would have included Networked Multi-Player Support
My Role within the Prototype's Development was to Create Coherent UI Elements for the Gameplay HUD, specifically for the Dash and Double Jump Abilities, as well as Player-Hit Pop-Up Animations
Team Members on the Project:
Andrew Krenzel - Systems Design; Tutorial Design
Ein Estes - 3D Modeling, Texturing, and Animation
Kyle Grenier - Lead Programming
Natalie Maranto - Level Design
Scott Furman - UI Development; UI Animation