Video Reel of the Gameplay Showcasing the Most Important Elements of the Prototype & Its Overall Direction

Shattered Shards is a Prototype developed to Explore the Potential for a Horror-Survival Game for my Cohort's Senior Capstone Project
The Majority of Our Efforts went into developing the Scenery and Mood of the Level by working on Visual Effects, Sounds, and Level Design to Create an Eerie and Unsettling Atmosphere
My Role within the Prototype's Development was to Create Coherent UI Elements for the Gameplay HUD, specifically for the Journal Entries that are found throughout the Level

Team Members on the Project:
Andrew Krenzel - Level Design; Systems Design
Ein Estes - 3D Modeling and Texturing
Kyle Grenier - Lead Programming; VFX Development
Natalie Maranto - Level Design; Sound Design; Narrative Design
Scott Furman - UI Development

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